3D Gaussian Splatting (3DGS)
  • is a technique used in the field of real-time radiance field rendering
  • enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field
  • instead of using traditional geometric representations like meshes or voxels, Gaussian Splatting represents scenes as collections of 3D Gaussian functions (or “splats”) that can be efficiently rendered to produce highly detailed, photorealistic images

Intro

What is a Gaussian Splat?

see Gaussian Splats (i.e. 3D Gaussian Functions)

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