Shading/Shader Languages
- is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects)
- such language forms usually consist of special data types, like “vector”, “matrix”, “color” and “normal”
- the shader language world is fragmented, but every language here is similar enough to C that one can easily switch between them
What are Shaders
Shader Languages - Low Level
|
Shader Language |
Graphics API Platform |
|---|---|
Shader Languages - High Level
|
Shader Language |
Graphics API / Platform |
|---|---|
Transpiling Between High-Level Shader Languages
see: Shader Languages