Vulkan
  • is replacing OpenGL
  • offers higher performance and more balanced CPU/GPU usage than: OpenGL and Direct3D 11
  • comparable to Direct3D 12 and Metal
  • managed by Khronos Group
  • is derived from and built upon components of AMD’s Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry

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