Self-Organizing Gaussian Grids
- is a technique for compressing 3D Gaussian Splatting (3DGS) scenes
- it reorganizes thee high-dimensional attributes into locally smooth 2D grids, allowing standard image compression techniques to achieve high compression ratios
- it uses a Parallel Linear Assignment Sorting (PLAS) algorithm to sort Gaussian splat properties, grouping similar attributes spatially to create structured 2D “attribute images” from the initial noisy data
SOG - Types
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Unbundled SOG |
Bundled SOG |
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SOG - How to Create
Given a PLY file convert to SOG
- https://github.com/playcanvas/splat-transform - newer but fails at SegFault Bug
- https://github.com/playcanvas/sogs - deprecated but still works as of Sept 2025